資料來源 : Audio Library Part I - (Windows Mixer Control)
Introduction
In this article, I'll show you how to use Windows Mixer
from C#.
For some time, I was trying to get information about how to program the mixer
from C#. I didn't have too much luck, and the few examples found were in C++, so… I took the hard and fun way... doing it myself.
This library is part of my Audio library to control Wave Audio (Playback
/Recording
), Mixer
,Playback
/Recording
compressed files using ACM, basic speech recognition and some other stuff that I'll be releasing in future articles.
AudioMixer Namespace
Hierarchical Objects View
The hierarchical view shows how the classes are organized.
The main object Mixers
contains two Mixer
objects, Playback
and Recording
; those will work with default devices, but can be changed by setting the property Mixers.Playback.DeviceId
orMixers.Recording.DeviceId
.
I made it as simple as possible by hiding all the flat Win32 API implementation from the developer and creating a hierarchical set of objects.
Every mixer
is autonomous, meaning you can have Playback mixer
set to one soundcard and Recordingmixer
to another one. Also each one contains two arrays or MixerLines
(Lines
, UserLines
).
Lines
object will contain all lines inside the mixer
, for example all the lines that don't have controls associated with it or lines that are not source lines.
UserLines
will contains all lines that the developer can interact with, having controls like Volume
, Mute
, Fadder
,Bass
, etc. (basically it is the same as Lines
object but a filter was applied to it).
Every Line
will contain a collection of controls, like Mute
, Volume
, Bass
, Fader
, etc.
If you are interested in knowing more about how Windows Mixer
works, here is an excellent link with all the information about it.
Let's See Some Code
-
To Get the Audio Devices in the Computer
foreach(MixerDetail mixerDetail in mMixers.Devices)
{
...
...
}
To Get the Input Devices
foreach(MixerDetail mixerDetail in mMixers.Recording.Devices)
{
...
...
}
More ………
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